interface RawPlayerV3 {
    about: string;
    formattedName: string;
    friends: RawEntityV3[];
    name: string;
    nation?: RawEntityV3;
    perms: {
        build: [boolean, boolean, boolean, boolean];
        destroy: [boolean, boolean, boolean, boolean];
        flags: {
            explosion: boolean;
            fire: boolean;
            mobs: boolean;
            pvp: boolean;
        };
        itemUse: [boolean, boolean, boolean, boolean];
        switch: [boolean, boolean, boolean, boolean];
    };
    ranks?: {
        nationRanks: string[];
        townRanks: string[];
    };
    stats: {
        balance: number;
        numFriends: number;
    };
    status: {
        hasNation: boolean;
        hasTown: boolean;
        isKing: boolean;
        isMayor: boolean;
        isNPC: boolean;
        isOnline: boolean;
    };
    surname?: string;
    timestamps: {
        joinedTownAt?: number;
        lastOnline?: number;
        registered: number;
    };
    title?: string;
    town?: RawEntityV3;
    uuid: string;
}

Hierarchy (view full)

Properties

about: string
formattedName: string
friends: RawEntityV3[]
name: string
nation?: RawEntityV3
perms: {
    build: [boolean, boolean, boolean, boolean];
    destroy: [boolean, boolean, boolean, boolean];
    flags: {
        explosion: boolean;
        fire: boolean;
        mobs: boolean;
        pvp: boolean;
    };
    itemUse: [boolean, boolean, boolean, boolean];
    switch: [boolean, boolean, boolean, boolean];
}
ranks?: {
    nationRanks: string[];
    townRanks: string[];
}
stats: {
    balance: number;
    numFriends: number;
}
status: {
    hasNation: boolean;
    hasTown: boolean;
    isKing: boolean;
    isMayor: boolean;
    isNPC: boolean;
    isOnline: boolean;
}
surname?: string
timestamps: {
    joinedTownAt?: number;
    lastOnline?: number;
    registered: number;
}
title?: string
uuid: string