Constructors

Methods

  • Same as .discord() but passes only minecraft type for all, returning Discord IDs.

    Parameters

    • Rest...uuids: string[]

    Returns Promise<string[]>

  • Returns Promise<{
        animals_bred: 0;
        aviate_one_cm: 0;
        bell_ring: 0;
        boat_one_cm: 0;
        clean_armor: 0;
        clean_banner: 0;
        clean_shulker_box: 0;
        climb_one_cm: 0;
        crouch_one_cm: 0;
        damage_absorbed: 0;
        damage_blocked_by_shield: 0;
        damage_dealt: 0;
        damage_dealt_absorbed: 0;
        damage_dealt_resisted: 0;
        damage_resisted: 0;
        damage_taken: 0;
        deaths: 0;
        drop_count: 0;
        eat_cake_slice: 0;
        enchant_item: 0;
        fall_one_cm: 0;
        fill_cauldron: 0;
        fish_caught: 0;
        fly_one_cm: 0;
        horse_one_cm: 0;
        inspect_dispenser: 0;
        inspect_dropper: 0;
        inspect_hopper: 0;
        interact_with_anvil: 0;
        interact_with_beacon: 0;
        interact_with_blast_furnace: 0;
        interact_with_brewingstand: 0;
        interact_with_campfire: 0;
        interact_with_cartography_table: 0;
        interact_with_crafting_table: 0;
        interact_with_furnace: 0;
        interact_with_grindstone: 0;
        interact_with_lectern: 0;
        interact_with_loom: 0;
        interact_with_smithing_table: 0;
        interact_with_smoker: 0;
        interact_with_stonecutter: 0;
        jump: 0;
        leave_game: 0;
        minecart_one_cm: 0;
        mob_kills: 0;
        open_barrel: 0;
        open_chest: 0;
        open_enderchest: 0;
        open_shulker_box: 0;
        pig_one_cm: 0;
        play_noteblock: 0;
        play_record: 0;
        play_time: 0;
        player_kills: 0;
        pot_flower: 0;
        raid_trigger: 0;
        raid_win: 0;
        sleep_in_bed: 0;
        sneak_time: 0;
        sprint_one_cm: 0;
        strider_one_cm: 0;
        swim_one_cm: 0;
        talked_to_villager: 0;
        target_hit: 0;
        time_since_death: 0;
        time_since_rest: 0;
        total_world_time: 0;
        traded_with_villager: 0;
        trigger_trapped_chest: 0;
        tune_noteblock: 0;
        use_cauldron: 0;
        walk_on_water_one_cm: 0;
        walk_one_cm: 0;
        walk_under_water_one_cm: 0;
    }>

  • Same as .discord() but passes only discord type for all, returning Minecraft UUIDs.

    Parameters

    • Rest...ids: string[]

      Discord ID string(s).

    Returns Promise<string[]>